Imagine coming to work every day only to be crushed, smashed, shuffled and have your head blasted apart over and over again. That’s everyday life for Zesty, an ordinary lemon candy employed in the hyper-addictive mobile match-3 game, Space Candy. As a loyal worker and just about the sweetest guy around, Zesty knows nothing else than the endless grind on the matching grid. Until one day, when the most prominent candy, a chocolate bomb named Yoohoo mysteriously vanishes.
In this story-based point-and-click adventure that I've written and developed in Unity, players step into the shoes of a hard-working lemon candy whose job is to keep users addicted. When his friend goes missing, he embarks on an investigative mission to uncover the dark secrets lurking beneath the sweet facade of Space Candy Corp.
Released: June 2024
My role: Game design & narrative design & Unity development
Art Direction: AOKU
The Making Of
...before implementing it into Unity.
Storyboard & screenshots
Space Candy is a game within a game that critiques the free-to-play mobile game business model, exposing the crunch culture and unsustainable capitalist practices, all wrapped up in sweet visuals, humor, and a tantalising crime plot.