The project I'm currently working on is a game within a game. It starts as your ordinary delicious puzzle game, where matching scrumptious sweets leads to juicy explosions. But wait! Something is different. In this experience, you're not the one doing the matching. You are the candy that's being matched, crushed and swapped. You will get into the shoes of a hard-working lemon lollipop, learn what it takes to keep your user addicted and uncover dark secrets beneath the perfectly sweet facade of a match 3 game. Space Candy should be an adventure game combining sweet visuals with a tantalising crime plot and a piquantly acidic social commentary. Dare to discover the sticky truth and embrace the sugar rush!
Planned release: September 2023
Game design & narrative design & Unity development: Katerina Hanackova
Art direction: AOKU
The Making Of
Space Candy should be an adventure game combining sweet visuals with a tantalising crime plot and a piquantly acidic social commentary.
The game is currently in the pre-production phase. That means I'm vigorously researching various types of candies (yum!) and secret psychological practices that make the match 3 games so addictive. Besides that, I'm playing with the game's perspective, inventing amusing mechanics, developing an engaging storyline and creating peculiar characters with the help of DALL-E (and feeding with search commands like "angry space lollipop king, 3D render kawaii" or "cheerful bubblegum with a sombrero").